[Guide] World Edit - An in-depth guide (2024)


[Guide] World Edit - An in-depth guide (1)

Hello!
In this guide, I'll be showing you everything you need to know about World Edit with some additional tips. Let's get started!

World Edit is a plugin/mod that is an essential in building. With its useful commands, you'll be able to save a lot of time building. From copying and pasting, to rotating and deforming; world edit has it all!

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//wand
This is the main tool you'll use with World Edit. The Wooden Axe allows you select two points by left clicking on the first point and right clicking on the 2nd point in a region to customize it. (You can change the item //wand gives you in the config)

//pos1 | //pos2
These two commands are an alternative to using the wand. You don't need to set a block like you have to for the wand. You can be in the air and use it to set a point of a region.

//desel
This command deselects your selection.

//undo
When you mess up, you can use this command to undo your previous action. By default you can undo a maximum of 20 times every 20 actions. (Example: //undo 15)

//redo
Like //undo except if you used //undo, you can redo that which means you can bring back your accident.

//up [distance]
Use this command to travel upwards which spawns a glass block under you. Makes it easier to select positions with //wand.

//thru
Use this command to go through a wall you're looking at.

//jumpto
This command allows you to teleport to the location you're looking at. Handy for going long distances.

//none
This command deletes binds to brushes.

//set [pattern]

This command gives you the ability to set a block or multiple blocks in a square region.

The redstone blocks indicate where I'll be setting the two points.

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I used //set bricks which set brick in the region.

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This is what it would look like if I used the pattern //set 50%dirt,50%5:1 (5:1 is spruce planks)

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//cut
This command is the opposite of //set. Instead of setting blocks, this will remove blocks in the region

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//replace [from] [to] | //replace [to]
This is like //set except it replaces the blocks in a region. //set places blocks no matter what's in the region.

I used //replace 50%air,50%bricks (Which means it replaces everything in the selection to 50%air, 50%bricks)

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//replacenear [size] [from] [to]
Similar to //replace, this command doesn't need any region. It finds the radius around you and replaces what you want. Example: //replacenear 30 grass stone (This replaces grass near the player in 30 range to stone)

//copy

This command allows you to copy a selection and paste it at another location.

//paste [-a] [-b] [-e] [-o] [-s]
With the help of //copy, you can paste a selection to another location. -a skips air blocks, -b skips pasting biomes, -e skips pasting entities, -o pastes at the original position, and -s selects the region after pasting.

I selected the two redstone blocks, used //copy, went to the 2nd location and used //paste

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This is what it would look like if you used //paste with air

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And what it would look like if you used //paste -a (Without air)

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//rotate [Direction]

Use //rotate if you need to turn your selection. You can rotate it in any axis.

I used //rotate 90 to turn the house 90 degrees, then I used //rotate 0 180 to flip it upside down.

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//flip
If you're building a structure and you need one side copied to the other side, you'll use this command. It flips the selection in the opposite direction.

I would select the whole half of the structure, stand at the center of the structure, use //flip right and //paste


//outline [pattern]

This command allows you to create hollow boxes. Example: //outline stone will create a stone box where you made the region with the inside being empty.

//hollow
This is very identical to //outline but instead if you have an existing shape, you can select it and use this command to hollow it.

//move

This command basically moves a selection in the direction you're facing (Example: //move 3)

//overlay [pattern]
This command overlays blocks above your selection. This can come in handy when making terrain.

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What it looks like with //overlay grass:

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//stack [count] [direction]
Like the copy/paste commands, this command lets you "stack" selections in a direction.

I used //stack 5 looking left and used //stack 5 looking forward.

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//line [pattern] [thickness]
This command allows you to create straight lines

I used //line 5:5 0.5, //line 5:5 2, and //line 5:5 4 (5:5 is Dark Oak Planks)

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//fill [block] [radius] [depth]
This command is used when filling in a hole, making a circle, or making flat land

The first circle I used //fill 172 50 (172 is Terracotta) and the second circle //fill 172 25.

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//cyl [block] [radius] [height]
Similar to //fill, this command makes vertical cylinders. Warning: //cyl doesn't care what's in the way of the cylinder, it will go through builds if it's near it so if you need to fill something, don't use this command.

I used //cyl snowblock 31 15 which means the radius is 31 and the height is 15.

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//hcyl [block] [radius] [height]
This command is basically //cyl except it's a hollow cylinder.

//pyramid [block] [size]

This command creates pyramids at any size.

I used //pyramid 50%sandstone,50%endstone 30 which made the pyramid have 50% sandstone, 50% endstone.

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//hpyramid [block] [size]
This command is basically //pyramid except it's a hollow pyramid.

//sphere [block] [radius]
This command creates spheres of any size.

I used //sphere clay 10 for the first sphere, and //sphere clay 32 for the second sphere.

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//hsphere [block] [radius]
This command is basically //sphere except it's a hollow sphere.

//center [block]
This command lets you locate where the center of a region is with a block of your choice.

//setbiome [biome]
This command lets you change the biome of a selected region. Use //biomelist for the list of all biomes. Example: //setbiome plains

These three biomes are swampland, mesa, and savanna.

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//calc [expression]
Used to calculate math equations for builds. Warning: Doing a very large equation can crash a server.

//deform [expression]
This command applies a user-defined transformation into a region.

//sel convex
Use this command to create polygon shapes.

/cs [script] [args]
This command lets you execute scripts.

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A brush is a tool that lets you paint or place large shapes at a far distance. It's generally used in making terrain and coloring the terrain. Every command starts with //brush and you bind a brush to any tool. Just hold it in hand and type a //brush command.

//brush sphere [block] [size]
This brush lets you place spheres by right clicking a tool. This is generally the main tool used in terrain making.

I used //brush sphere stone 2 for the first sphere and //brush sphere stone 5 for the second sphere.

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//brush cylinder [block] [radius] [height]
This brush is like //cyl but instead of spawning cylinders at your location, you create them where you're looking.

I used //brush cylinder diamond 5 3.

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//brush clipboard
This brush allows you to copy a region using //wand then disperse them by right clicking with your tool.

//brush smooth [radius]
This tool's mainly used in smoothing out terrain. I wouldn't recommend this unless you don't know how to hand smooth or use voxel sniper.

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I used //brush smooth 5

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//brush extinguish [size]
This brush is great at putting out fires quickly.


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Brush masking is used with //mask [block]. This command is used to paint on specific blocks that you put in. For example, there's a mountain made of stone and I want to paint some grass on it. I would use a brush that would place grass, but instead of being a 3d shape, it would paint over the block I told it to cover.


In this, I used //brush sphere 159:9 (159:9 is the cyan clay) and //mask stone after the command. That means I can paint cyan clay over stone only. Then I used //brush sphere 1:3 (1:3 is the Diorite) and //mask stone which will paint Diorite over stone. It's pretty simple.

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Tips:
When using a block id in a region, incase you forget an ID, most likely that block doesn't need an ID in the command. If you forget the ID of sponge in for example //set 19:0, you can use //set sponge instead. Here are some blocks that don't need IDs.
Tnt
Cobble
Dirt
Wood
Log
Bookshelf
Endstone
Obsidian
Bedrock
Bed
Pot
Grass
Stone
Sand
Etc.

I hope you found this guide helpful! [Guide] World Edit - An in-depth guide (29)

[Guide] World Edit - An in-depth guide (2024)
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